Project 1 - Environment
Fanyun Peng, Xiaojie Yang, Mehtap Aydin
Brainstorming
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Unexpected Response
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Differentiating object responses (Exploration of everyday invisible interactions)
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Use of everyday space in an unexpected way (Street, restroom, bathroom, kitchen, market, etc.)
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Relationship between human and their familiar environments.
Environment
The environment should be the user’s own space or zone, such as your own bedroom.
The world is a fictional world that we created.
In this world, objects have senses like creatures have, and there is a special relationship between people and their own objects.
People can have the same senses at the same time the objects are having.
Concept question
We define a place as our own place is because we have always been in interaction with our surroundings.
What if we could feel what we have done to the objects with our 6 senses. How would be the user experience turn into full body experience?
Interaction with your workspace
Touch Wind Water
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Relationship with your own space.
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Sense of belonging.
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Personalized relationship with the space.
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Improvement of the personalized relationship, interactions, experiences with the space.
Process
Precedents
MIT Media Lab, Yedan Qian,Pattie Maes,Xin Liu
Prototype 1 - conceptual
We got some feedbacks from our viewers:
1. we should narrow down to a specific space;
2. the interaction need more logic connections
Prototype 2 - founctional
Techniques:
Arduino + Processing
photoresistor sensor
when people pour coke into glasses, they will hear the sound inside of glasses.
sound sensor + DC motor
when people blow out candle, they will feel the wind.
touch sensor + servo motor
when people touch the mouse, they will feel be touched.
First we decide the place that each part of our interaction will happen and then locate it;
using cardboard to make a work desk with box below to hide all of Arduino and sensors;
also the black board is to block this space from the outside.
Final for second prototype
User testing
Feedbacks:
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It is kind of hard to know what interaction they should do.
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People feel surprised when they got the response from the space.
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The user can feel some deeper relationship between the space and her/himself.
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The wind is not strong enough.
Demo:
Prototype 3 - final
We take off the black board, and hide all the kits under the desk we made to make it like a real workspace.
We also make some changes of interaction, like when we touch the mouse we will hear some laughter to replace the touch that may scare people.
Demo:
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