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Project Proposal

Domains
Precedents:
  • Music:    Remix Music

                       

                      Music Performance                         

                      

                      Experimental Music 

  • Animation​:  Music Video

                            3D MappingZ&Projection

  • Language:  Body Language

                           Character

Audiences&Contexts:

People who loves music and want to have new way to play music or have new experience with music.

Music performer or music game lovers.

Provide people a new way to have fun with music.

People who are sensitive to sound. And it can also used in VR/AR.  ASMR can be applied for people who have much stress.

People who want a better visual experience.

People who have desire to express their feelings and emotions through their bodies.

Make a readable word for people from different countries.

Process:
  1. Narrow down to certain domain and do more research on them.

  2. Try to combine some domain together and use these domain as keywords to do brainstorming.

  3. Make 3-5 concepts about these domains.

  4. Pick one of concepts and do more research on it.

  5. Do a prototype.

  6. Do users testing.

Design Questions:
  1. How can I transfer my ideas into a real things?

  2. Do people can understand my concepts?

  3. How can I make my ideas conveyed to the public?

  4. What is the purpose of my project?

Summary of workshop

Three Specific domains :
Remix Music
Concepts:
Music Jacket/Gloves
Precedents:
  • sound change with movements

  • interaction with people

  • ​there is no specific meanings of each sound.

Body Music Remix
  • collect different sounds from human body.

  • ​give those sounds a new meaning.

  • ​sound made by percussion

Remix Rhythm
  • rhythm may affect people's walking

  • the rhythm of walking can be someone's identity. 

  • It is not a phenomenon, it can be used into certain project.

Experimental Music
Concepts:
Store City's sounds
Precedents:
  • record all sounds in city

  • ​create a vibe.

  • on interaction with audience

  • use web to showcase

Experimental Instrument
  • diversity sounds made by different materials

  • ​complex process

ASMR/3D Music
  • provide a better auditory experience.

  • combine with stress therapy 

  • lack a strong concept

Language
Concepts:
Translate body language
Precedents:
  • make people easy to communicate​

  • platfrom(app/web)

make the gestures talking
words for international communication
  • close to real life experience

  • techniques

  • more like a picture but contains numerous information.

  • hard to understand

Three Ideas :
Questions:
  • Make a project focusing on sounds from human body.
  1. What kind of sound that made in a natural way I can collect?
  2. How can I collect these sound?
  3. How can I transform these sound into a music?
  4. Is the song can represent a person?
  • Make a project focusing on the rhythm of walking.
  1. How can I record this kind of rhythm?
  2. How can distinguish people's rhythm of walking?
  3. Is the rhythm of walking can be someone's identity?
  • Make a project that can connect movements or gestures with music.
  1. Do people want movements to make sound?
  2. Is there relationship between gestures and music?
Sketch:

First Proposal(2016.10.24)

Inspiration:
  • Personal Experience: distinguish my mom’s rhythm of walking

  • Personal Experience: swage to the strong beats

  • Observation: different sports(movements) have their rhythms(running, badminton, etc)

Research:
Design Question:
  • Board Question: What the relationship between rhythm and people?

  • Narrow Question: How can rhythm define people? (You are defined by your rhythm/ each person has his own tempo)

Domains:
  • Rhythm/Tempo

  • Movements

  • Frequency

  • Identity

Precedents:
  • The rhythm of walking  (the rhythm of walking under different conditions)

  • CarePredict’s Tempo (rhythm tracker)

  • paceDJ (The app creates playlists for you based on the beats and allows you to give thumbs up or thumbs down on the selection to influence the mix)

  • Andante(various animated characters walk up and down the piano to help students visualize musical motion)

Audience:
  • People who are sensitive to rhythm & people desire to find their identity.

Context:
  • Track people’s various rhythm in the usual state.

  • Make those rhythm into unique music.

Initial Ideas:
  • Tracking people’s rhythm(walking/heartbeats) and use it to play a same song.(tell the differences)

Impact:

Fact:

  • Rhythm is ubiquitous in daily life.

  • Different people have different rhythm.

Phenomenon:

  • People nowadays try to show their identities or doing many special things to show personalities. You do not have to do those things you can just show your identities.

Feedbacks:
  • Domains and design questions are interesting and worth talking.

  • Need to deep more into this topics.

  • Too narrow down to certain part.

  • Do more research on precedents especially have a wild exploration on different type of rhythm from human body.

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